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Video Game Pitch is a sketch comedy based on how certain video games may have been pitched. Two episodes have been released. The sketch features Paul Guse, who pitches an idea for a video game to Jason Stephens. The episodes are created and directed by Aaron Yonda and produced by Courtney Collins. Camera and lights are handled by Rick Fatke, sound by Eric Zitske, and grip by Ryan Walters. Emre Cihangir is credited for visual effects in the second episode.

The series is marketed as a Morgan Freeman title.

Episode 1: Double DragonEdit

The first episode features, Double Dragon, a beat-'em-up developed by Technos Japan and released on the Nintendo Entertainment System. Two brothers exterminate all the enemies in town to save a sexy woman from her abductor named Willy.[1]

The episode opens with Jason Stephens (in Morgan Freeman's voice) narrating the premise of the sketch. The sketch soon begins with a Nintendo executive (played by Jason Stephens) sitting in his office playing with his power glove. A video game developer named Yishimoto (played by Paul Guse) enters his office to pitch his great idea for a game, Double Dragon. Yishimoto first envisions his video game to be a story about two dragons as the title implies. The Nintendo executive, however, does not approve of his idea and tries to "salvage" it by asking if these dragons would be able to punch. After a series of demands by the Nintendo executive, the video game idea quickly gets altered into what the audience knows to be Double Dragon today.

The name Yishimoto is most likely in reference to Yoshihisa Kishimoto, who is the creator of Double Dragon.

Episode 2: Super Mario Bros.Edit

The second episode features, Super Mario Bros., a platformer developed and published by Nintendo and released on the Nintendo Entertainment System. Two plumbers of Italian descent roam a mystical world called the Mushroom Kingdom in order to save the princess.

Morgan Freeman opens up the episode setting up the audience on the sketch they are about to witness, which is about how the original Super Mario Bros. was conceived. The boss of Nintendo (played by Jason Stephens) is sitting in his office eating mushrooms and threatens one of his employees (played by Paul Guse) to pitch a good video game or get fired. Forced to make a pitch on the fly, the employee suggests that the game could be about two Italian mobsters trying to defeat an underworld crime boss. The boss does not quite like the idea and makes several major changes to the video game pitch to wind up with what we know as Super Mario Bros. today.

See also Edit

References Edit

  1. http://www.arcsystemworks.jp/doubledragonneon/history.html

External links Edit

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